What does skyrim special edition add

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The game looks slightly 'warmer' than 2011 Skyrim. Light just plays with the environment in ways that makes 2011 Skyrim look static while Skyrim SE feels dynamic. Overall the lightning effects are MUCH more improved than vanilla. This effect can be adjusted with a depth of field slider on the game settings. The background blurs when looking at a flower or tree log, for example. Comparison: 2011 Skyrim vs Skyrim SEĭynamic depth-of-field effects when looking at something closely. Quite noticeable when running fast.īorderless window option in game launcher Texture and LOD pop-in is greatly reduced. They move smoothly too, instead of increments. Not the pixellated mess it was on vanilla. The shadows are much more in line with what they should actually look. Smoother than FXAA that Skyrim originally used. This was showcased in the Skyrim GameJam video but never got implemented until now. The water in rivers actually slows down when it encounters an obstacle like a fallen tree log, and speeds up when unhindered. Look at the individual steps on the stairs before the Jarl.

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Adds more 'depth' to the world by casting shadows where they naturally would be. This means much more stability and smooth performance when running many large mods. exe can can and will use more than 4GB of RAM now. The game engine is 64 bit and supports DX11.